Use SQLite for persistence and generate Rust protobuf bindings at build time. Add Docker image support for containerized deployment. Co-Authored-By: codex <[email protected]>
111 lines
3.9 KiB
Protocol Buffer
111 lines
3.9 KiB
Protocol Buffer
// Copyright 2020 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// If you change or add any fields in this file, update proto_visitors.h and
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// potentially proto_enum_conversions.{h, cc}.
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syntax = "proto2";
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option go_package = "./sync_pb";
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option java_multiple_files = true;
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option java_package = "org.chromium.components.sync.protocol";
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option optimize_for = LITE_RUNTIME;
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package sync_pb;
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// Properties of Autofill wallet offer related objects.
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// Next tag: 11
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message AutofillOfferSpecifics {
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// The id for this offer data. Will be used as the client tag.
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optional int64 id = 1;
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// The link leading to the offer details page on Gpay app. Will be populated
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// on Android only.
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optional string offer_details_url = 2;
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// Merchant domain and merchant app package name refers to the merchant this
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// offer is applied to.
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repeated string merchant_domain = 3;
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repeated string merchant_app_package = 4;
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// The expiry of this offer. Will be represented in the form of unix epoch
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// time in seconds. Once the offer is expired it will not be shown in the
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// client.
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optional int64 offer_expiry_date = 5;
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// Proto containing data specific to a card-linked offer.
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message CardLinkedOfferData {
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reserved 1, 2;
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// The server id of the card to which the offer is linked.
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repeated int64 instrument_id = 3;
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}
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// Proto containing data specific to a promo code offer.
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message PromoCodeOfferData {
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// The actual promo code which can be applied at checkout.
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optional string promo_code = 1;
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}
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// The unique offer data for different offer types.
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oneof type_specific_offer_data {
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CardLinkedOfferData card_linked_offer_data = 6;
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PromoCodeOfferData promo_code_offer_data = 9;
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}
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// Strings to be shown in client UI, based on the offer type and details.
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message DisplayStrings {
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// A message translated in the user's GPay app locale, explaining the value
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// of the offer. For example, a promo code offer might display
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// "$5 off on shoes, up to $50."
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optional string value_prop_text = 1;
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// A message translated in the user's GPay app locale and shown on mobile as
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// a link, prompting the user to click it to learn more about the offer.
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// Generally, "See details".
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optional string see_details_text_mobile = 2;
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// A message translated in the user's GPay app locale and shown on desktop
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// (not as a link), informing the user that exclusions and restrictions may
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// apply to the value prop text. Generally, "Terms apply."
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optional string see_details_text_desktop = 3;
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// A message translated in the user's GPay app locale and shown on mobile,
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// instructing them on how to redeem the offer. For example, a promo code
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// offer might display "Tap the promo code field at checkout to autofill
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// it."
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optional string usage_instructions_text_mobile = 4;
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// A message translated in the user's GPay app locale and shown on desktop,
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// instructing them on how to redeem the offer. For example, a promo code
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// offer might display "Click the promo code field at checkout to autofill
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// it."
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optional string usage_instructions_text_desktop = 5;
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}
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optional DisplayStrings display_strings = 10;
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// This value will be shown in the offer text template as "XXX% cashback".
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// Percentage has a range of (0, 100].
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message PercentageReward {
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// The string contains a number and a percent sign.
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optional string percentage = 1;
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}
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// This value will be shown in the offer text template as "XXX$ off".
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message FixedAmountReward {
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// The string contains a number and a currency sign.
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optional string amount = 1;
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}
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// The reward type of the offer. Will be used to generate the display text in
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// the UI. Each type has its own client side text template.
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oneof reward_type {
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PercentageReward percentage_reward = 7;
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FixedAmountReward fixed_amount_reward = 8;
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}
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}
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