/* Metro module 5202; source: modules/games/GameActionCreators.tsx; dependencies: [5, 5199, 661, 507, 694, 4041, 22, 2] */ function _fun45934(global, require, importDefault, importAll, module, exports, dependencyMap) { // fn#45934, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:6, offset: 0x0119b90d, size: 237 bytes, params: 8, frame: 19 const env0_0 = require; const requestGames = function() { return _requestGames.apply(this, arguments); }; const Object = global.Object; Object.defineProperty(exports, '__esModule', {value: true}); const env0_3 = importDefault(5) /* metro dependency 5 */; const gameStore = importDefault(5199) /* metro dependency 5199: GameStore */; const env0_5 = (require(661) /* metro dependency 661: Constants */).Endpoints; const BatchInvocationManager = (require(4041) /* metro dependency 4041: Timers */).BatchInvocationManager; const batchInvocationManager = new BatchInvocationManager(_fun45942(), function(a0) { return !GameStore.hasNoData(a0); }); (require(2) /* metro dependency 2 */).fileFinishedImporting('modules/games/GameActionCreators.tsx'); exports.fetchGamesWithSupplementalData = function() { return _fetchGamesWithSupplementalData.apply(this, arguments); }; } function _requestGames() { // fn#45936, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:203, offset: 0x0119b9fa, size: 48 bytes, params: 1, frame: 14 return env0_3(_fun45938).apply(this, arguments); } function _fetchGamesWithSupplementalData() { // fn#45939, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:798, offset: 0x0119bb1d, size: 48 bytes, params: 1, frame: 14 return env0_3(_fun45941).apply(this, arguments); } function _fun45942() { // fn#45942, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:582, offset: 0x0119bb92, size: 32 bytes, params: 1, frame: 12 const env0_0 = env0_3(_fun45944); return _fun45945; } function* _fun45938(a0) { // fn#45938, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:252, offset: 0x0119ba33, size: 234 bytes, params: 2, frame: 18 var binding; var binding2; var property; var value3; var HTTP; var get; var object3; var GAMES; var object4; var value4; var value5; var value6; var body; var binding3; var value7; var dispatch; var error; if (true) { value = environment.__proto__.__proto__; try { binding = env2_0; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { binding2 = env2_2; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { property = binding2[3]; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { value3 = binding(property); } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { HTTP = value3.HTTP; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { get = HTTP.get; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3 = {}; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { binding = env2_5; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { GAMES = binding.GAMES; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.url = GAMES; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object4 = {}; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object4.game_ids = a0; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object4.with_supplemental_data = true; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.query = object4; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.rejectWithError = true; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { value4 = Reflect.apply(get, HTTP, [object3]); } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } yield value4; try { value5 = undefined; value6 = false; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } if (value6) { return value5; } try { body = value5.body; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { binding = env2_1; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { binding3 = env2_2; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { property = binding3[4]; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { value7 = binding(property); } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { dispatch = value7.dispatch; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3 = {}; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.type = 'GAME_FETCH_SUCCESS'; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.gameIds = a0; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { object3.games = body; } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); return undefined; } try { Reflect.apply(dispatch, value7, [object3]); } catch (error) { binding = env2_1; value = binding(env2_2[4]); value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0}); } } } function* _fun45941(a0) { // fn#45941, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:883, offset: 0x0119bb56, size: 60 bytes, params: 2, frame: 12 let value = undefined; if (false) { return value; } if (a0.length !== 0) { value = environment.__proto__.__proto__; var binding = env2_6; yield binding.queue(a0); value = undefined; if (false) { return value; } } } function* _fun45944(a0) { // fn#45944, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:602, offset: 0x0119bbbb, size: 144 bytes, params: 2, frame: 19 if (true) { value = environment.__proto__.__proto__; var binding = env2_1; var binding2 = env2_2; binding(binding2[4]).dispatch({type: 'GAME_FETCH', gameIds: a0}); var Promise = global.Promise; var all = Promise.all; var value5 = binding(binding2[6]).chunk(a0, 20); yield Reflect.apply(all, Promise, [value5.map(env2_7)]); } }