/* Metro module 8901; source: modules/user_settings/voice/AudioSettingsUtils.tsx; dependencies: [670, 4406, 8902, 4615, 2] */ function _fun69423(global, require, importDefault, importAll, module, exports, dependencyMap) { // fn#69423, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:9086:6, offset: 0x01c73566, size: 130 bytes, params: 8, frame: 18 const env0_0 = require; const Object = global.Object; Object.defineProperty(exports, '__esModule', {value: true}); const env0_2 = (require(670) /* metro dependency 670: UserSettingsConstants */).ProtoAudioSettingsContextTypes; (require(2) /* metro dependency 2 */).fileFinishedImporting('modules/user_settings/voice/AudioSettingsUtils.tsx'); exports.snapVolumeToDefault = snapVolumeToDefault; exports.coerceAudioContextForProto = function(a0) { if (require(dependencyMap[1]).MediaEngineContextTypes.DEFAULT === a0) { return ProtoAudioSettingsContextTypes.USER; } if (require(dependencyMap[1]).MediaEngineContextTypes.STREAM === a0) { return ProtoAudioSettingsContextTypes.STREAM; } }; } function snapVolumeToDefault(a0, a1) { // fn#69424, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:9086:243, offset: 0x01c735e8, size: 196 bytes, params: 3, frame: 19 const AudioSettingsDefaultVolumes = (require(8902) /* metro dependency 8902: AudioSettingsDefaultVolumes */).AudioSettingsDefaultVolumes; const value = a0; const MediaEngineContextTypes = (require(4406) /* metro dependency 4406: mediaEngine */).MediaEngineContextTypes; const STREAM = MediaEngineContextTypes.STREAM; const r1 = a1 === STREAM ? AudioSettingsDefaultVolumes.STREAM : AudioSettingsDefaultVolumes.USER; const Math = global.Math; const abs = Math.abs; const perceptualVolumeUtilsModule = require(4615) /* metro dependency 4615: PerceptualVolumeUtils */; const value3 = perceptualVolumeUtilsModule.amplitudeToPerceptual(r1); const moduleValue2 = perceptualVolumeUtilsModule; return Reflect.apply(abs, Math, [value3 - moduleValue2.amplitudeToPerceptual(value)]) < 1 ? r1 : value; }