Files
2026-07-28 01:06:53 +03:00

324 lines
14 KiB
TypeScript

/* Metro module 5202; source: modules/games/GameActionCreators.tsx; dependencies: [5, 5199, 661, 507, 694, 4041, 22, 2] */
import Module00005 from '../../by-id/module-00005.js'; /* Metro dependency 5 */
import GameStore from './GameStore.tsx'; /* Metro dependency 5199 */
import * as FileImportTrackerModule from '../../by-id/module-00002-FileImportTracker.js'; /* Metro dependency 2 */
import * as ConstantsModule from '../../Constants.tsx'; /* Metro dependency 661 */
import * as TimersModule from '../../external/discord_common/js/packages/timers/Timers.tsx'; /* Metro dependency 4041 */
function _fun45934(global, require, importDefault, importAll, module, exports, dependencyMap) { // fn#45934, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:6, offset: 0x0119b90d, size: 237 bytes, params: 8, frame: 19
const env0_0 = require;
const requestGames = function() {
return _requestGames.apply(this, arguments);
};
const Object = global.Object;
Object.defineProperty(exports, '__esModule', {value: true});
const BatchInvocationManager = (TimersModule).BatchInvocationManager;
const batchInvocationManager = new BatchInvocationManager(_fun45942(), function(a0) {
return !GameStore.hasNoData(a0);
});
(FileImportTrackerModule).fileFinishedImporting('modules/games/GameActionCreators.tsx');
exports.fetchGamesWithSupplementalData = function() {
return _fetchGamesWithSupplementalData.apply(this, arguments);
};
function _requestGames() { // fn#45936, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:203, offset: 0x0119b9fa, size: 48 bytes, params: 1, frame: 14
return Module00005(_fun45938).apply(this, arguments);
function* _fun45938(a0) { // fn#45938, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:252, offset: 0x0119ba33, size: 234 bytes, params: 2, frame: 18
var binding;
var binding2;
var property;
var value3;
var HTTP;
var get;
var object;
var GAMES;
var object2;
var value4;
var value5;
var value6;
var body;
var binding3;
var value7;
var dispatch;
var error;
if (true) {
value = environment.__proto__.__proto__;
try {
binding = env2_0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding2 = env2_2;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
property = binding2[3];
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value3 = binding(property);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
HTTP = value3.HTTP;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
get = HTTP.get;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding = env2_5;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
GAMES = binding.GAMES;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.url = GAMES;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object2 = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object2.game_ids = a0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object2.with_supplemental_data = true;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.query = object2;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.rejectWithError = true;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value4 = Reflect.apply(get, HTTP, [object]);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
yield value4;
try {
value5 = undefined;
value6 = false;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
if (value6) {
return value5;
}
try {
body = value5.body;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding = env2_1;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding3 = env2_2;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
property = binding3[4];
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value7 = binding(property);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
dispatch = value7.dispatch;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.type = 'GAME_FETCH_SUCCESS';
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.gameIds = a0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object.games = body;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
Reflect.apply(dispatch, value7, [object]);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
}
}
}
}
function _fetchGamesWithSupplementalData() { // fn#45939, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:798, offset: 0x0119bb1d, size: 48 bytes, params: 1, frame: 14
return Module00005(_fun45941).apply(this, arguments);
function* _fun45941(a0) { // fn#45941, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:883, offset: 0x0119bb56, size: 60 bytes, params: 2, frame: 12
let value = undefined;
if (false) {
return value;
}
if (a0.length !== 0) {
value = environment.__proto__.__proto__;
var binding = env2_6;
yield binding.queue(a0);
value = undefined;
if (false) {
return value;
}
}
}
}
function _fun45942() { // fn#45942, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:582, offset: 0x0119bb92, size: 32 bytes, params: 1, frame: 12
const env0_0 = Module00005(_fun45944);
return _fun45945;
function* _fun45944(a0) { // fn#45944, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:602, offset: 0x0119bbbb, size: 144 bytes, params: 2, frame: 19
if (true) {
value = environment.__proto__.__proto__;
var binding = env2_1;
var binding2 = env2_2;
binding(binding2[4]).dispatch({type: 'GAME_FETCH', gameIds: a0});
var Promise = global.Promise;
var all = Promise.all;
var value5 = binding(binding2[6]).chunk(a0, 20);
yield Reflect.apply(all, Promise, [value5.map(env2_7)]);
}
}
function _fun45945() { // fn#45945, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:730, offset: 0x00c3945f, size: 30 bytes, params: 1, frame: 13
return env0_0.apply(this, arguments);
}
}
}
global.__d(_fun45934, 5202, [5, 5199, 661, 507, 694, 4041, 22,
2]) /* metro module 5202, dependencies: [5, 5199, 661, 507, 694, 4041, 22, 2] */;