144 lines
2.7 KiB
TypeScript
144 lines
2.7 KiB
TypeScript
// Metro module 4209 (f4210).
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import "../games/GameStore";
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import "../../stores/DetectableGameStore";
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import "../../stores/LibraryApplicationStore";
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import { OverlayGameStatusSource, OverlayMethod } from "../overlay/OverlayTypes";
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import Module589 from "../../_bundle/Module589";
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import Dispatcher from "../../Dispatcher";
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class RunningGameStore extends Module589.Store {
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static displayName = "RunningGameStore";
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initialize() {}
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getVisibleGame() {
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return null;
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}
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getCurrentGameForAnalytics() {
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return null;
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}
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getCurrentNonGameForAnalytics() {
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return null;
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}
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getVisibleRunningGames() {
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return [];
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}
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getRunningGames() {
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return [];
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}
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getDebugRunningGame() {
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return null;
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}
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getDetectionDebug() {
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return null;
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}
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getRunningNonGames() {
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return [];
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}
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getRunningDiscordApplicationIds() {
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return [];
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}
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getRunningVerifiedApplicationIds() {
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return [];
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}
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getGameForPID() {
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return null;
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}
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getGameForName() {
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return null;
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}
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getGameOrTransformedSubgameForPID() {
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return null;
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}
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getLauncherForPID() {
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return null;
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}
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getOverlayOptionsForPID() {
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return null;
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}
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shouldElevateProcessForPID() {
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return false;
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}
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shouldContinueWithoutElevatedProcessForPID() {
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return false;
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}
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canCollectExecutableFingerprintsForRunningGames() {
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return false;
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}
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getCandidateGames() {
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return [];
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}
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isGamesSeenLoaded() {
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return true;
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}
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isGameSeen() {
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return false;
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}
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getGamesSeen() {
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return [];
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}
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getSeenGameByName() {
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return null;
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}
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isObservedAppRunning() {
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return false;
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}
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getOverlayEnabledForGame() {
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return false;
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}
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getOverrides() {
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return [];
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}
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getOverrideForGame() {
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return null;
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}
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getGameOverlayStatus() {
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return null;
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}
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getObservedAppNameForWindow() {
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return null;
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}
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get canShowAdminWarning() {
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return false;
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}
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isDetectionEnabled() {
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return false;
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}
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addExecutableTrackedByAnalytics() {}
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getSystemServiceStatus() {
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return {
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state: "unknown"
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};
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}
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isSystemServiceInitialized() {
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return false;
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}
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}
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const runningGameStore = new RunningGameStore(Dispatcher, {});
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export default runningGameStore;
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export function gameKey() {
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return "";
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}
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export function getRawOverlayGameStatus() {
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arguments[1] !== void 0;
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return {
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source: OverlayGameStatusSource.UNKNOWN,
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enabledOOP: false,
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enabledLegacy: false,
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overlayMethod: OverlayMethod.Disabled,
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reason: "Dummy implementation"
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};
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}
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export function isDetectionEnabled() {
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return false;
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}
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export function maybeTransformSubgame(a0) {
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return a0;
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}
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export function transformForGameSettings(a0) {
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return {
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...a0,
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played: "",
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overlay: false,
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verified: false,
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detectable: false
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};
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}
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