Files
discord-decomp/sources/design/void/Shadows/native/Shadows.tsx
T
2026-07-27 16:20:00 +03:00

40 lines
2.3 KiB
TypeScript

/* Metro module 12755; source: design/void/Shadows/native/Shadows.tsx; dependencies: [477, 2] */
function _fun97514(global, require, importDefault, importAll, module, exports, dependencyMap) { // fn#97514, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:12945:6, offset: 0x021854e5, size: 176 bytes, params: 8, frame: 18
const env0_0 = require;
const Object = global.Object;
Object.defineProperty(exports, '__esModule', {value: true});
(require(2) /* metro dependency 2 */).fileFinishedImporting('design/void/Shadows/native/Shadows.tsx');
exports.generateBoxShadowStyle = generateBoxShadowStyle;
exports.EIGHT_DP_ELEVATION_SHADOW_PARAMS = {'xOffset': 0, 'yOffset': 4, 'shadowColorIos': '#000000',
'shadowOpacity': 0.3, 'shadowRadius': 4.65, 'elevation': 8, 'shadowColorAndroid': '#000000'};
exports.FOUR_DP_ELEVATION_SHADOW_PARAMS = {'xOffset': 0, 'yOffset': 2, 'shadowColorIos': '#000000',
'shadowOpacity': 0.23, 'shadowRadius': 2.62, 'elevation': 4, 'shadowColorAndroid': '#000000'};
exports.EXPERIMENTAL_HIGH_ELEVATION_SHADOW_PARAMS = {'xOffset': 0, 'yOffset': 7, 'shadowColorIos': '#000',
'shadowOpacity': 0.36, 'shadowRadius': 9.51, 'elevation': 15, 'shadowColorAndroid': '#000'};
exports.NO_ELEVATION_SHADOW_PARAMS = {'xOffset': 0, 'yOffset': 0, 'shadowColorIos': '#000', 'shadowOpacity': 0,
'shadowRadius': 0, 'elevation': 0, 'shadowColorAndroid': '#000'};
}
function generateBoxShadowStyle({xOffset, yOffset, shadowColorIos, shadowOpacity, shadowRadius, elevation, shadowColorAndroid}) { // fn#97515, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:12945:189, offset: 0x02185595, size: 131 bytes, params: 2, frame: 18
var r0;
var object3;
let value = require(477) /* metro dependency 477: PlatformUtils */;
value = value.isAndroid();
const object4 = {};
if (value) {
object4.elevation = elevation;
object4.shadowColor = shadowColorAndroid;
r0 = object4;
} else {
object3 = {shadowColor: shadowColorIos};
object4.width = xOffset;
object4.height = yOffset;
object3.shadowOffset = object4;
object3.shadowOpacity = shadowOpacity;
object3.shadowRadius = shadowRadius;
r0 = object3;
}
return r0;
}