Files
discord-decomp/sources/modules/games/GameActionCreators.tsx
T
2026-07-27 16:20:00 +03:00

315 lines
11 KiB
TypeScript

/* Metro module 5202; source: modules/games/GameActionCreators.tsx; dependencies: [5, 5199, 661, 507, 694, 4041, 22, 2] */
function _fun45934(global, require, importDefault, importAll, module, exports, dependencyMap) { // fn#45934, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:6, offset: 0x0119b90d, size: 237 bytes, params: 8, frame: 19
const env0_0 = require;
const requestGames = function() {
return _requestGames.apply(this, arguments);
};
const Object = global.Object;
Object.defineProperty(exports, '__esModule', {value: true});
const env0_3 = importDefault(5) /* metro dependency 5 */;
const gameStore = importDefault(5199) /* metro dependency 5199: GameStore */;
const env0_5 = (require(661) /* metro dependency 661: Constants */).Endpoints;
const BatchInvocationManager = (require(4041) /* metro dependency 4041: Timers */).BatchInvocationManager;
const batchInvocationManager = new BatchInvocationManager(_fun45942(), function(a0) {
return !GameStore.hasNoData(a0);
});
(require(2) /* metro dependency 2 */).fileFinishedImporting('modules/games/GameActionCreators.tsx');
exports.fetchGamesWithSupplementalData = function() {
return _fetchGamesWithSupplementalData.apply(this, arguments);
};
}
function _requestGames() { // fn#45936, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:203, offset: 0x0119b9fa, size: 48 bytes, params: 1, frame: 14
return env0_3(_fun45938).apply(this, arguments);
}
function _fetchGamesWithSupplementalData() { // fn#45939, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:798, offset: 0x0119bb1d, size: 48 bytes, params: 1, frame: 14
return env0_3(_fun45941).apply(this, arguments);
}
function _fun45942() { // fn#45942, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:582, offset: 0x0119bb92, size: 32 bytes, params: 1, frame: 12
const env0_0 = env0_3(_fun45944);
return _fun45945;
}
function* _fun45938(a0) { // fn#45938, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:252, offset: 0x0119ba33, size: 234 bytes, params: 2, frame: 18
var binding;
var binding2;
var property;
var value3;
var HTTP;
var get;
var object3;
var GAMES;
var object4;
var value4;
var value5;
var value6;
var body;
var binding3;
var value7;
var dispatch;
var error;
if (true) {
value = environment.__proto__.__proto__;
try {
binding = env2_0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding2 = env2_2;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
property = binding2[3];
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value3 = binding(property);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
HTTP = value3.HTTP;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
get = HTTP.get;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3 = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding = env2_5;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
GAMES = binding.GAMES;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.url = GAMES;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object4 = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object4.game_ids = a0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object4.with_supplemental_data = true;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.query = object4;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.rejectWithError = true;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value4 = Reflect.apply(get, HTTP, [object3]);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
yield value4;
try {
value5 = undefined;
value6 = false;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
if (value6) {
return value5;
}
try {
body = value5.body;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding = env2_1;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
binding3 = env2_2;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
property = binding3[4];
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
value7 = binding(property);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
dispatch = value7.dispatch;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3 = {};
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.type = 'GAME_FETCH_SUCCESS';
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.gameIds = a0;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
object3.games = body;
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
return undefined;
}
try {
Reflect.apply(dispatch, value7, [object3]);
} catch (error) {
binding = env2_1;
value = binding(env2_2[4]);
value.dispatch({type: 'GAME_FETCH_FAILURE', gameIds: a0});
}
}
}
function* _fun45941(a0) { // fn#45941, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:883, offset: 0x0119bb56, size: 60 bytes, params: 2, frame: 12
let value = undefined;
if (false) {
return value;
}
if (a0.length !== 0) {
value = environment.__proto__.__proto__;
var binding = env2_6;
yield binding.queue(a0);
value = undefined;
if (false) {
return value;
}
}
}
function* _fun45944(a0) { // fn#45944, original name: ?anon_0_, source: /ci/build/discord/discord/discord_android_rn/android/app/src/main/assets/index.android.bundle:5380:602, offset: 0x0119bbbb, size: 144 bytes, params: 2, frame: 19
if (true) {
value = environment.__proto__.__proto__;
var binding = env2_1;
var binding2 = env2_2;
binding(binding2[4]).dispatch({type: 'GAME_FETCH', gameIds: a0});
var Promise = global.Promise;
var all = Promise.all;
var value5 = binding(binding2[6]).chunk(a0, 20);
yield Reflect.apply(all, Promise, [value5.map(env2_7)]);
}
}